You can see an example of this when you cycle through party members while trading - see how the attitude of the vendor changes. Lizard is pretty nice thanks to +1 persuation, so if you max it you can pass test of 6 persuation (without any boosts in your gear) what sometimes is helpful (at Act IV). The persuasion of the character who initiates a conversation is the one that counts - so yes it matters for other party members. This method won't work if you've already escaped fort joy or already hostile against the magisters. You can totally just use 2 swords and pump up your dual-wielding abilities though. Sebille is a slave who freed herself and is now on the ultimate revenge trip. It ended up working out right, she dropped two books, which were exactly the ones I wanted. You open you first container and a chance of LC (getting 1 in the sequence) is 1/ (19+1)=5%. 10 Xiuh The Salamander: Loot. Elves are especially good for mages and archers, decent for rogues. So 30 Con is like +20%, but Persuasion 5 is +100%. Seriously though, the build itself is basically "spam summoning, con and wits", then get a full suite of support spells. Act one: 20% of game. At the top of Elven Temple, Gareth is in a standoff with Bishop Alexandar. He will say that his mind has been irreversibly corrupted from his training and just. She joined me after I did so. Take Skin Graft and Apotheosis once the levels allow it. Best summon in late game is ifan soul wolf if u use pet power gift bag. — In-game description. You can invest in talk skills, especially persuasion (the one that pops up the most) without much effort. Your party probably shouldn't need more than two of them at most. However, you can use them as disposable thieves. here's how to get the most XP out of this if you plan to let tannag live. Thievery Information. Act 2 starts with thievery 2 and ends up to 3. Your best stat might be the hardest response to pass and having a lower persuasion fails it instantly. persuasion gives a +5 bonus to all your attributes for speech checks. This is on tactician. Fane is NOT my main character. Gives you 2 bonus points in Persuasion but you loose a point in Intelligence. Higher levels of this ability allow you to identify higher level items, and do so at a faster rate. updated Oct 15, 2017 The Persuasion skill is one of the many Abilities and Skills found in Divinity: Original Sin 2. Therefore, to maximize gold profit when selling items it would be best to have your character. As near as I can tell, attributes will only affect Persuasion by one single point. Drop the nessecary points to get your spells. For loremaster likewise. You can max persuasion and still fail some dialogue checks because its against an attribute you have little or no points in. The big difference in DOS2 was that the experience curve was exponential, so even if you missed out on some experience it didn't really make much of a difference because the amount of experience you lost was trivial. A character with a total of 26 Intelligence will lower the threshold by 1, making it 5. Once you open the door Gareth will come inside and tell you if you don't kill the silent monks he will (you gain marginally more experience for letting him kill them. tldr: You need high persuasion and thievery level in order to be able to get the rpg-aspect out of this game on your first playthrough. Usually this defaults to your player character. One thing though, if you don't have a spark build on your team, have your summoner learn master of sparks themselves and cast it on the incarnate. it's a very binary stat and not worth investing into only a little. You don't need to min/max experience to do well. Divinity Original Sin 2 offers you the chance to take on the role of the charismatic bard with its Persuasion Ability. Probably it rolls a "dice", say 1-100. Vector. This enemy is vulnerable to Water damage. These fights were given like 5xp per kill or something so balance isn't affected. Improves hunting abilities, rogue abilities, and provides a dodge bonus. 3. You can probably go without this. I literally just hit this part last night for the first time and using my main (Fane) who has 1 in persuasion I was able to convince all 3 of my teammates, (Lohse, Beast, Red Prince), to not ascend and the dialogue option was not a persuasion check. Persuasion is a social skill . First of all - I set a few goals: a) "Hammered achievement" as early as possible. - +Persuasion does not appear on randomly-generated items. Later go for Scoundrel or Ranged, HUntsman is not required until level 16 for Arrow Storm. Seeking Revenge Walkthrough. I think for the check you do not need max attributes for each check category. 930,000. the wrecked caravan. The 'All skilled up' talent helps. I tested this myself: Gareth (target) has 14 Finesse. It felt bad, terrible in fact, so we decided to go back and do EVERYTHING we could before we'd come back and finish this part of the story. Level 3: 8,000. Yes, Hilde will drop books, but beware as she may not drop the books you want (unless you just want books to combine, then it doesn't matter). there is no real choice, either, because you can end up with multiple pet. Thievery is great for opening doors/chests that you don't have the key, but also to gear yourself up and gather money. Marg initially charges only 3 gold, and can be persuaded to charge only 1. Cloak, Adrenaline, Cloak and Dagger and Teleport. In this video (. To push past that, you need a species bonus and/or gear. Bartering Tweaks shares the highest barter and persuasion bonuses among the party while trading, allowing shared discounts for all. (respec before moving on again). Talk to the cat first, offer to help, break the columns, and then talk to the girl. It requires a threshold of 6. The way i go about it usually is to talk to them both and get the quests, kill Alexander, talk to Sallow Man then kill him. Makes the game much easier, expecially if it is your first time playing. How does the game determine who initiates the conversations? Is it random? or the closest character?Attitude is reduced when you don't help the companions with their Origin Quests and is increased when you help them with those quests. If I should hang on to it, what level do people usually fight the Djinn at for best exp return. Spellsong (Lizard). 000 XP; Leave Fort Joy: 14. Persuasion: Persuasion helps you convince characters to do your bidding in dialogues, and increases how much characters like you. Lohse is a successful artist. This is a fresh. Someone else should have thievery, and someone else have bartering. The pawn is the other reason scoundrel is great. 400 XP (Return to Fort Joy Ghetto) High Judge Orivand Fight: 5. They have unique conversation Tags and have their own Class and equipment. there is no real choice, either, because you can end up with multiple pet. RobotGodzilla Dec 31, 2019 @ 7:59pm. Level 2: 2,000. Then talk to Sebille and see if that helps. So many talents in DOS2 are useless. Needless to say, questing in RPGs is the main method of leveling in nearly every game, Divinity 2 being no exception. Pet Pal does seem to fall off after Dwiftwood to be honest though. Or if you do the "Window of Opportunity" quest, but you don't want to fight the high level magisters on your own, you need 4-5 persuasion in order to convince Hannag to help you. In DOS2 it wasn't really that you got experience for the non-combat route - going murderhobo still give you way more experience. I suspect persuasion goes the same way to give you a feeling of progression. Loremaster is so-so (identifying item when money were abundance isn't a problem, but enemy info is priceless). This enemy is immune to (and heals from) Fire damage. In Reaper's Coast, there is a particularly grim graveyard where a mansion sleeps. . Persuasion must have all the time, up to 6 points. You can usually accomplish a high enough attitude just by completing their origin quests along the way, but I think there are dialogue options that will raise or (more importantly) lower it as you move through the game. DOS2 side quest checklist + a detailed map of all start locations!Ha, wow, it would've never occurred to me to pull them into the paladins to dumpster the scarecrows. Thievery is pretty useful, Persuasion as well. Plus they heal when disarming poison traps. +1 Thievery 6 : Trade: Trader's Tongue: Improves your bartering techniques. Persuasion can be nice to have later on in the game. Thievery unlocks entire areas with lockpicking and gets you whatever skills you could ever need. d) Alexandar must die twice from death fog. Gloves of Acquisition. But as a mage, you will need to pay attention to elemental affinity when you /wrists. Alexanders ghost doesnt do anything other then have a persuasion check which if you pass he will give you the. Convincing Gareth to spare Jonathans life will result in his parents dying but you can get a "nice" dagger with thievery from his dead dad's corpse (lmao) Killing Jonathan will result Gareth being sad and mad so you need to persuade him to snap out of it he got seekers to lead and blah blah. It seems like Persuasion is +20 now, and your stats are worth 1% for every point above 10. ago. 2 of my companions are at 100 already but Sebille is at 94, and I don't know how to get these 6 missing points. Persuasion also rises attitude with NPCs and thus affects the prices of merchants slightly, but not as much as Bartering skill. Another character that only has 10 FIN also fails the Finesse dialog, but the requirement is only 3. That means you can't pump one skill up to max and will at times be forced to spread points around, and if you can spread points around, you're more likely to do so, and thus less likely to have exactly the same amount of persuasion needed to pass a check. slicernce • 6 yr. 4/5 story. 50 : MrKnowItAll. The Threads of a Curse quest in Divinity: Original Sin II will be available to players once they escape from Fort Joy. When should you have this skill? Yeah, kinda But i think it is balanced since you are forced to sacrifice a jewelery slot to make sure you pass all the checks. can succeed, though succeeding them. Starting at level 2 and every four levels thereafter, you will also get an extra civil ability point. But it does not need to be your main character, it can be any member of your party. a finesse persuasion for Sebille against Gareth has a threshold of 4. Crafted equipment is the same level as the character who crafted it. Related Base Ability. Also, you need to heavily explore Driftwood if you're only level 9, then head west. When it comes to mixing Armor you generally won't need to go that high just from getting an extra random bonus here or there. Act two: 50%. OK, this guide is a bit unclear. This does seem in line with your test samples, but your encounters are in early Act 1, and there most of the checks with attributes require much lower values (like 12INT or 14WIS in your examples). Speak to Karon or one of the nearby spirits. To push past that, you need a species bonus and/or gear. So 2h characters (2h strength, spear, staff) can get extra critical multiplier making scoundrel even higher damage. which is why high persuasion characters often pass their checks even with low attributes. no, persuasion does not make the game too easy. who probably doesn. In that regard, the Rogue remains. To lockpick, use a lockpick and click on the item you want to lockpick. This threshold is a preset number and can be very different even for each individual option of the same persuasion choice with the same NPC. Also don't pick elf on chars that you want to use shields on. Business, Economics, and Finance. Custom lizard with mystic, scholar, pet pal and tons of persuasion. ago. When I get ready to go into the academy half my party wants to break up. It might not work if her attitude toward you is extremely low. It'll be replays where you can alter circumstances you knew ended one way and cause something else to occur to see how and when those changes effect your new game. Comparing my 1st and 2nd run. A Rogue or Bard can pick a wide array of skills to be proficient in, and they'll just level up as the character levels up. STATS: Strength: MAX Intelligence: 14 Constitution: 14 Memory: As needed Level up Int and Con for Gear Requirements. You can do this directly by just giving the vendor 200G in one go or over time in the form of gold directly and/or items. Keep in mind that sometimes pursuasion is impossible: it just works a lot of the time, not all of. Ryker's mansion contains a different manner of things from servants to beasts. Persuasion is THE civil ability to have when you play solo. The relevent stat, INT, STR, whatever isn't important in persuasion unless the persuasion skill needed to pass the check is equal to the difficulty of the check itself. Some checks just have absurdly high. It says that Persuasion only increases your stat by 4 per level so Lv5 Persuasion will increase the stat you're trying to use for conversation by 20. If you have either or both of these characters in. Thievery is the best skill in the game, followed by persuasion as there are certain quests/option that require a speech check to access. Both Lucky Charm and Bartering can be nice to have, but generally get you less money than Thievery overall. If it's too rarely used, I think I'd rather breath fire. POTIONS TIP 2: Two potions of the same type = a 1. Each racial type gets +1 to a civil ability and another special talent: Lizards; no need for a shovel, +1 persuasion, 10% fire and poison resistance, and Dragon's Blaze (free fire in a short range cone)I didn't think you needed persuasion to convince your party to not ascend. Has ruined many runs with the game not talking to my main hero with persuasion and instead choosing to pick my mage with stench. Once he is freed, he will attack you unless a character has Pet Pal. You can solely complete the main story if you wish, but skipping over side content. The Wayfarer class should balance out ranged attacks and magic. Custom lizard with mystic, scholar, pet pal and tons of persuasion. The highest an NPC can have, is 40?, so the question is how the difference in stats are. The persuasion chances are tied to their attitude with you, if it's too low then you won't be able to succeed. 2. r/DivinityOriginalSin. Most of the time, persuasion is about giving dialogue a different flavour even if the material outcome doesn't change much. For each guy, you run around all the npcs, and steal. If you. Players who want to perfect a Rogue build should pick a Starting Class as a template to mold into their ideal stealth fighter. A total of 30 points can be added to an attribute for a maximum of 40 points. Lucky charm up to 5 will increase proc chance and quality of the things you find. 400 XP; Total: 107,325 XP. The exact numbers are escaping me at the moment. They shouldn't have attached stats to those statements at all as far as I am concerned. (7500) 2. Oh my god! this is exactly what i needed. Everything is literally s***. Some talents are incompatible with others, so plan accordingly. Remember that the loot you find will be scaled to the. Went about the rest of Act 1 and whilst levelling up persuasion and get persuasion equipment through my remaining Act 1 journey. Looting him after will give you the whole set. Persuasion points are needed in order to help a conversation check pass. So there are ways to get 6+. To examine a monster or NPC, select them and choose Examine. Act two: 50%. Act 4: %20. Stacking as high as you can on one character is beneficial, especially if you have a room full of little containers. Remember that the loot you find will be scaled to the. Intelligence increases the damage of magical spells and effects. I did it before,. A total of 30 points can be added to an attribute for a maximum. Love Has A Price is an Act Two side quest; you won't need to complete it to move on with the story, but if you're playing as the Red Prince or Ifan ben-Mezd, it does have some interesting origin. You need X points in Persuasion to pass. The NPC has 30 FIN, as shown in the video. These fights were given like 5xp per kill or something so balance isn't affected. What is the most powerful form of persuasion? Pathos: Strategy of emotions and affect. Changes. Only Lucky Charm and Loremaster are shared among party members. Obviously rogues make the best use of scoundrel as you should never be attacking without a critical so your multiplier is the most important. Some people are a stickler for rules and would disagree, but it's up to you. Max experience guide for first act of the game that includes Gift Bags and Four Relics of Rivellon questlines. . When I fail persuasion checks, they always listen to bodies, specifically to the 'splortch' and 'thud' sounds they tend to make. Summoners max out summoning, mages max out their respective. Lone Wolf essentially doubles your character's strength if you have 2 or less characters because you get double the points to spend when you level up. Business, Economics, and Finance. Character Stats & Information Abilities (and Skills) Abilities in the game are not spells you use to attack enemies with, those are your skills. For example, Persuasion in particular can lead you to lose out on a large amount of exp because failing many of these checks means you usually need to fight a bunch of dudes. I think it's bloody perfect. The default Wayfarer class has 2 Finesse, 1 Intelligence, 1 Huntsman, 1 Geomancer, 1 Bartering; Pin Down, Elemental Arrowheads, Fossil Strike skills, and Pet Pal Talent. Persuasion only applies to the character making the Persuasion check. Undead lizards are great. You can get the fisherman's ring in the Driftwood area for an extra +1 if you need it. which is why high persuasion characters often pass their checks even with low attributes. Attitude is reduced when you don't help the companions with their Origin Quests and is increased when you help them with those quests. . Anyone else think that persuasion checks that need more than 5 are silly? DOS2 Discussion Basically I need to quicksave before every conversation or put on my. There's no point in half-arsing persuasion. There are a LOT of quests that you need to pass persuasion checks. Max XP Guide for Act 1 (Reach Level 10 Before Act 2) By Buwa. Alive Oct 4, 2017 @ 5:17am. Get the soul jar, bless the chest, get the captain to go away without giving him the soul jar (other persuasion checks). Civil skills are the annoying part of LW. That means you can't pump one skill up to max and will at times be forced to spread points around, and if you can spread points around, you're more likely to do so, and thus less likely to have exactly the same amount of persuasion needed to pass a check. Persuasion has a more direct inpact on the story and lets you alter consequences to your liking more readily. Focus on the dialogue options and text. Different pieces of gear can spawn with different social bonuses. Loremaster is best left at 2 so you can view enemy resistances. It is the same in both single player and multiplayer. After i failed my first persuasion check that requiered 6 points in the skill i just reloaded and kept the fishermen ring equipped all the time, way more convinient, besides a couple of points into warfare or necro and +80ish mahic armor are not that big of a deal In order to succeed at a persuasion check, you need to reach the required threshold. Otherwise you'll have a larger chance to fail. Find the girl's true name (Iris) in the school. tribe of saheila. If you do want to play efficiently, don't use the prebuilt classes, instead spec them manually. I also recommend a character that has a high barter. One character has 35 FIN and fails the Finesse dialog that has a persuasion requirement of 4. I think 6 is the max ever needed, and most are 5 needed, along with a high stat dialouge choice. It can be better to pick an option with a stat you have nothing invested. I hope he can hold them all at once otherwise I have to sell half of them, stop the trade and transfer the rest of the items over. ago. I had a max persuasion Lohse fail her persuasion checks to get Beast to follow her as the Divine until I picked her lowest stat option, which worked. According to what I have read, I should get (35-29)/2+1=4 threshold for an Intelligence check. Store the gear in a pouch for safekeeping and equip them when you need to. Loremaster: Loremaster identifiles enemies and allows you to identify items. I'm between elf and lizard for my first character, apparently elves can learn skills by eating people, but from what I've heard, it's not like you can eat just any corpse. Second, if you actually use them to talk your way through an encounter, you get much less (or zero) experience and loot compared to having just fought your way through. ago. DOS2 Help. This guide is not intended to hand hold you through the game. Saving too much consumables leads to overcrowding your equipment. 3. One character has 35 FIN and fails the Finesse dialog that has a persuasion requirement of 4. How to know the threshold? Unfortunately, without getting into game files it is hard to know what is. If the companion's attitude drops low enough, they'll leave you, sometimes they'll wait till the end of the act. Keep in mind that the mercenaries are unique characters, and that even if there are a lot of them, they are not infinite. I'll just be talking to an NPC and suddenly I have to make a check. I have passed 90% of persuasion checks so far with persuasion 5. ; If you tell Griff that he stole the oranges, a unique NPC Silence will be seen. I tried different options and I don't recall the persuasion check adding anything else but a little spice to the conversation. Apart from just persuasion - species / race has it's effects also - so try to match your. Higher levels of this ability allow you to identify higher level items, and do so at a faster rate. I'm currently in chapter 2, but I'm thinking about. 2. If I should hang on to it, what level do people usually fight the Djinn at for best exp return. you recommend to give the Ring with Persuasion +1 to fulfill a quest (5000 XP). Talking to him after the fact you have the option to extort him and say "I'd rather have whats in the safe". . Once the fight starts use T . Because Persuasion checks are sometimes made on animals as well as humans. braccus rex. This is a fresh. 6 points in thievery lets you open any door in the game and also loot 5000 in gold value. in fact, i highly recommend it. Companions in Divinity: Original Sin 2 are Party Members that can join the player during the course of the game. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. If your persuasion skill is 3 and the check requires 3 to pass, your intelligence will be compared to that of the NPC and if yours is a few points higher, it will pass. 1. Attributes are the base stats of your characters in Divinity: Original Sin 2. #3. Quests come in a wide variety, ranging from clearing out a cave to finding a person your companion has beef with. To pickpocket, enter sneak mode and click on the person you want to pickpocket. Racial abilities suit certain races to certain social skill roles. honestly, i've taken to just not investing in it at all. As near as I can tell, attributes will only affect Persuasion by one single point. Then, I tried to give exactly 350 gold to Han and Samadel, the little boy and adult lizard woman standing outside the stateroom door, and giving them this. You need a +2 persuasion to pass the speed check (only your leader can do this). The string "0,19;1,1" defines SEQUENCE (see above) with of length of 19+1=20 where 19 of them are 0 and only one is 1. But Persuasion checks aren't initiated by the player, they happen when a dialogue with an NPC calls for a Persuasion check. Second, even if the peaceful approach gave more XP, you would still feel like you had to kill them because there would still be XP on the table. When I looked at the answer, it seemed to be a better fit with Beast's personality. The Attitude Rating System. +2 Persuasion -1 Intelligence 7 : Lockpick : Cat Burglar: Improves your aptitude at picking locks. Any points over 5 only increases proc chance. Once he is freed, he will attack you unless a character has Pet Pal. This enemy is immune to (and heals from) Fire damage. As someone new to the game, I never know in advance when these Persuasion checks will happen. Persuasion on my main finesse character Lore on someone else Lucky Charm on the fourth, which I pump up with as much gear as possible. I think their quests just give you additional opportunity to earn attitude with them, but they aren't needed to make them stay. Mages aren't too strong in act 1, so I start as a fighter with polymorph, warfare, scoundrel and thievery. If you are going 4 man party, I would go Custom Character, Sebille, Red Prince, and maybe Fane, just for his boney fingers. Players will need to head to a specific. They shouldn't have attached stats to those statements at all as far as I am concerned. danger to her self and others. Lucky charm up to 5 will increase proc chance and quality of the things you find. Persuasion on my main finesse character Lore on someone else Lucky Charm on the fourth, which I pump up with as much gear as possible. 2. Classes play a significant role in helping guide players on how to tackle the game’s combat and provide an excellent framework for players to build on. The choices players make determine the outcomes of various storylines. Red Prince has 12 Finesse. I have finished the game three times now. Lucky Charm increases your likelihood of finding extra treasure whenever loot is stashed. Then. It's the same problem as with "choice when it comes to your companions and their starting classes". The Persuasion skill is one of the many Abilities and Skills found in Divinity: Original Sin 2. Critical multiplier is also on two-handed. Once you stole everyone with each mercenary (there are about 10 of them), then it's over, and you can't steal anymore. Use Hydrosophist skills such as Hail Strike , Ice Fan, or Winter Blast to exploit this weakness. Leaving the area progresses the plot, but it also means abandoning quests. You'll be interrupted if anyone sees you at all, so make. Try have 1 or 2 in sneak on your thief, use belts/boots with sneak if needed. I found it takes exactly 350 gold to get him to 100 attitude. burning the midnight oil. Find Gareth burying his parents, agree to help him get revenge then persuade (or kill, more exp if your character is okay with that) the paladins guarding the door to leave. You can take memory as needed, and wits for any leftover stats, but Constitution is very much a dump stat beyond the minimum you might need to equip items like a shield. That doesn't stop him from getting to the Elf Temple. 4. It's good, your lead character should probably have this. Aristotle argued that logos was the strongest and most reliable form of persuasion; the most effective form of persuasion, however, utilizes all three appeals. The relevent stat, INT, STR, whatever isn't important in persuasion unless the persuasion skill needed to pass the check is equal to the difficulty of the check itself. Thanks for this, one thing I do with the Captain set is a bit faster. Persuasion choices are set in 5 levels of difficulty: Always - Easy - Normal - Hard - Impossible . Joined: Jul 2014. a genrous offer. You can use this via a Mask of the Shapeshifter. We are looking for a new coop multi player game to get stuck into and lots of threads recommend the DOS2 campaign. For necessary, I'd say 3 points in thievery (maybe 2, if you luck out on gear) because you'll find 2 points easily in Act 2 from gear (3 definites depending on choices in Act 1 and 2). Encounters also have a modifier. However, at the Elf Temple, I send my character with max persuasion (along with any persuasion augmenting items) to talk to Gareth. This step-up is decent but can be further improved, especially when using Gift Bag modifications. And don't overthink it. Reply reply Double__Jay 25Xp for trading the jar for his coat. If you are forced to fight the necromancers (having failed a persuasion check) they will respawn unendingly. Some. Lucky Charm Notes. Its part of the armor set quests that were added in the DE version. Thievery Information. Best summon in late game is ifan soul wolf if u use pet power gift bag. You need X points in Persuasion to pass. It allows you to identify enemies and items using an Identifying Glass . Most of the time, persuasion is about giving dialogue a different flavour even if the material outcome doesn't change much. Kick someone off the party, get a fifth party member and build persuation+petpal, talk to the dog, kick that guy off and get the original party member back on the team. Level 1: Increases base Attitude with strangers by 5. Second, Sebille requested to speak with him, but I denied her knowing he would wind up dead and we needed him to progress Griff’s quest (this is what I’m assuming, anyway, let me know if I’m wrong).